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[Vulkan] [Android] Crash when calling IUnityGraphicsVulkanV2::ConfigureE...
Reproduction steps: 1. Open the attached project "MinimalRepro.zip" 2. Change the platform to Android 3. Go to Player Settings and s... Read more
Using Volumetric Clouds and multiple Dynamic Lights produces incorrect l...
How to reproduce: 1. Open the user's project "HDRPBugTest.zip" 2. Open the "test1" Scene 3. Observe Cloud lighting 4. Disable "Plane... Read more
Creating a Script as a new Component to the GameObject crashes the Editor
How to reproduce: 1. Create a new project 2. Create a new GameObject 3. In it's Inspector click -> Add Component and type Script and... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project 2. Open Game Window 3. Enable Gizmos 4. Inspect the Green volume in front of the Camera ... Read more
Errors are thrown when AssetDB tries to save some Prefabs in an immutabl...
How to reproduce: 1. Open the user's attached "U2022b" project 2. Press the "Ctrl + S" ("⌘ + S" on MacOS) key combination on keyboar... Read more
Editor stuck on loading scene when entering Play Mode
How to reproduce: 1. Open the project "repro project.zip" from the google drive link 2. Open Assets > Scenes > Game.unity 3. Enter P... Read more
[Splines] Bezier handles aren't visible when drawing a new Spline
How to reproduce: 1. Open the attached project "splines" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In the... Read more
ArgumentOutOfRangeException is thrown for ReorderableList when nesting S...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Scripts 3. Select the Asset "Recu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material