Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
1.0.0-pre.5
Issue ID
1402713
Regression
Yes
[Splines] Bezier handles aren't visible when drawing a new Spline
How to reproduce:
1. Open the attached project "splines"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Hierarchy window, select the GameObject "Spline"
4. In the Scene view Tools menu, select the Spline tool
5. In the Inspector window, observe that the Spline Container Edit Mode is set to "Bezier"
6. In the Scene view, observe the handles on the "Spline" GameObject
Expected result: Linear and Bezier handles are seen
Actual result: Linear handles are seen
Reproducible with: 1.0.0-pre.5, 1.0.0-pre.9 (2021.2.12f1, 2022.1.0b8, 2022.2.0a5)
Not reproducible with: 0.1.0-preview.1 (2021.2.12f1, 2022.1.0b8, 2022.2.0a5)
Could not test with: 2019.4.36f1, 2020.3.29f1 (Couldn't import the Package)
Note: Changing the Spline Container Edit Mode to "Linear" or "Catmull Rom" and back to "Bezier" solves this issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment