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Objects that use spine are broken in application when built to Android d...
To reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGles34. Build and run to android device Actual res... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
Enabled Interaction Profiles are not saved when reopening the project
How to reproduce:1. Open the attached project "Showcase-VR.zip"2. Open Edit>Project Settings...>XR Plug-in Management>OpenX... Read more
Entering playmode discards unsaved changes in action map
Steps to reproduce: 1. create action map 2. open action map in editor 3. make changes to action map 4. don't save changes 5. enter p... Read more
New tag + button not always responsive on click
Create a new project, select the Main Camera in the scene and go to the Add tag... option in the inspector. Try to click the + butto... Read more
[URP][Android] _SCREEN_SPACE_OCCLUSION keyword is not turned off in Shad...
Steps to reproduce:1. Open the attached user's project "SSAO BuildTest.zip"2. Open the "Assets/Scenes/SampleScene.unity"3. Build to ... Read more
[Addressables] changing asset array size and clicking enter prompts up a...
How to reproduce:1. Open up users attached project2. Add Scene 'SampleScene' to Hierarchy from Assets/Scenes3. Go into GameObject Bu... Read more
[Linux] Package Manager Window is hidden behind Editor when opening inpu...
Reproduction steps:1. Create a new 3D project2. Click Window > Package Manager3. Click “+” > “Add package by name…” Expected r... Read more
“Value cannot be null. Parameter name: source” exception is thrown when ...
Reproduction steps:1. Open attached project "ProjectSettingsRevert.zip"2. In Project Settings window, open Input Manager tab3. Make ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates