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Won't Fix

Votes

0

Found in

2020.3.45f1

2021.3.18f1

2022.2.7f1

2023.1.0b4

2023.2.0a2

2023.3.0a3

Issue ID

UUM-27084

Regression

No

AudioSource.PlayScheduled will play the audio before the schedule when used in WebGL Build

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How to reproduce:

# Open the attached project "BGM Loop Bug.zip"
# Build And Run the project for WebGL
# Click the "Play Music" button

Expected results: AudioSource.PlayScheduled will play the audio after the schedule
Actual results: AudioSource.PlayScheduled will play the audio before the schedule

Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

Reproducible on: Windows 10

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
    Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
    Roadmap: https://unity.com/roadmap/unity-platform/audio-video

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