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Fixed
Fixed in 6000.0.39f1, 6000.1.0b7, 6000.2.0a3
Votes
0
Found in
2020.3.45f1
2021.3.18f1
2022.2.7f1
2023.1.0b4
2023.2.0a2
2023.3.0a3
Issue ID
UUM-27084
Regression
No
AudioSource.PlayScheduled will play the audio before the schedule when used in WebGL Build
How to reproduce:
- Open the attached project "BGM Loop Bug.zip"
- Build And Run the project for WebGL
- Click the "Play Music" button
Expected results: AudioSource.PlayScheduled will play the audio after the schedule
Actual results: AudioSource.PlayScheduled will play the audio before the schedule
Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproducible on: Windows 10
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video
Resolution Note (fix version 6000.2.0a3):
Fix PlayDelayed not working on WebGL
Resolution Note (fix version 6000.1.0b7):
Fix PlayDelayed not working on WebGL
Resolution Note (fix version 6000.0.39f1):
Fix PlayDelayed not working on WebGL