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NavMeshObstacle carving causes NavMeshAgent to teleport
Reproduction step:1. Open the attached project.2. Open and play the "MainScene".- After few seconds obstacle is instantiated inside ... Read more
Project crashes when playing Audio and recording with Everyplay at the s...
Reproduction steps:1) Open "bug_everyplay_android_audiopool_crash" project2) Build and run "EveryTester" scene on Android3) Press "I... Read more
[Mono]FieldInfo.GetValue(null) crashes unity on ScriptingInvocationNoArg...
To reproduce:1. Open the project attached by the user2. Open the scene "asd"3. Enter Play mode4. Press R Crash! NOTE:commenting out ... Read more
[iOS][Android] UI buttons do not work if the parent of Canvas has Event ...
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS or Android device.3) Locate the button labeled 'Broken... Read more
Canvas with Graphic Raycaster which has an image object does not block C...
Repro steps:1. Open "GraphicRaycast" project2. Open "scene" scene3. Enter play mode4. Click on the red square5. Notice that the red ... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip"2. Build and run project as host3. In editor, open s... Read more
Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...
When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more
The Plane struct constructor calculates "this.m_Distance" inaccurately i...
Steps to reproduce:1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Dot(t... Read more
VR support settings persist across Editor sessions but UI does not indic...
Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more
[SPS] SPS and Bloom effect makes double viewports in Play mode
Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow