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Skybox field doesn't show the correct value when working with multiple s...
The skybox material which is displayed in the lighting settings panel doesn't reflect the skybox material applied to the current act... Read more
Controller input in play mode is often lost when simulating in edtior
Repro steps:1. Open project2. Connect xbox One controller3. Enter play mode4. Attempt to move around the scene using controller joys... Read more
[PackMan] Missing script errors in the Console after removing the package
Steps to reproduce: 1) Download attached project or create a new one and open in Unity2) Go to Project >> Packages >> Ma... Read more
Popup shows on another screen on dual monitor setups
To reproduce: 1. Open the project, attached by the user (test JOB SYSTEM.zip)2. In the Profiler window, press Hierarchy to show a po... Read more
lod group is not automatically assigned to models with a single lod
Lod group is not automatically set up if you only have single lod mesh (ie. one mesh named _LOD0, but this is not ideal since for ma... Read more
Crash in MonoBehaviour_CUSTOM_IsObjectMonoBehaviour when trying to acces...
To reproduce: 1. Open the project, attached by the user (but testing project.zip)2. Enter Play mode Expected: the Editor doesn't cra... Read more
[LWRP] LightWeight Rendering Pipeline shadows are broken in VR when Rend...
Steps to reproduce:1. Download and open the attached project2. Set RenderScale to anything other than 1 in LightweightAsset3. Enter ... Read more
Crash in Transform::GetLocalPosition when undoing and redoing specific o...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Go to GameObject -> Create Other -> Bezier C... Read more
[iOS] Editor crashes when running iOS tests from the command line
Reproduction steps:1. Download and extract the attached project.2. Edit this line to have a correct Editor and Unity project locatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components