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[CommandBuffer] [Particles] Particles don't face light when rendered at ...
How to reproduce:1. Open given Unity project2. Enter "Test" scene3. Enter Play Mode-- See in the rendered texture in the top left th... Read more
[Trunk] Projects with 3D Template cannot be built for mobile platforms
Steps to reproduce:1. Create new 3D project2. Change Platform to Android/iOS3. Go to File->Build Settings -> Player Settings -... Read more
UI Text shows Unicode characters as missing symbols even though the char...
To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip)2. Observe the text insinde the Text game object Expecte... Read more
[Package Manger] Crash on "core::StringStorageDefault<char>::assign" whe...
Steps to reproduce:1. Start a new project2. Go to Window -> Package Manager3. Select a package to remove from the installed list4... Read more
[Timeline] Only the bottom-most object turns into a track when dragging ...
Steps to reproduce:1. Open QA-supplied project ("Timelinedragbug.zip")2. Open Timeline and Hierarchy windows3. Select "Director" obj... Read more
Worldspace UI is not captured by Frame Recorder when recording a 360 View
To reproduce: 1. Open the project, attached by the tester (WorldSpaceUI360.zip)2. Open the "scene" scene3. Open the Recorder via Too... Read more
Unable to pause AudioListener via UI button
To reproduce: 1. Open the project, attached by the tester (AudioListenerPause.zip)2. Open the "scene" scene3. Enter Play mode4. Pres... Read more
[Project Template] Unable to build with default 3D template settings wit...
Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more
[Crash] Unity and Windows hangs when changing size of any window inside ...
Unity and Windows hangs when changing size of any window inside Editor Seems connected to Case 582308 2) How can we reproduce it usi... Read more
[Colliders] Setting Active on multiple child trigger colliders of rigidb...
Steps to reproduce: 1. Open the attached project2. Open and play the 'CompoundTriggerCorruption' scene3. Notice that as the sphere e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes