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HDRP: SSR partially reflects an incorrect depth
No description entered in Cloud incident. Read more
[HDRP] SSR has no has no geometry for the first frame when using cinemac...
Reproduction: 1) Open the attached project2) Open the scene and select timeline game object3) Using timeline window, frame by frame ... Read more
Lens Flare does not perform Occlusion with a certain Occlusion Offset va...
How to reproduce:1. Open project "Lens Flare Test.zip"2. Open "SampleScene" Scene and enter Play Mode3. In the Hierarchy window sele... Read more
[API Updater] ApiUpdater reaches a timeout while updating assemblies
Reproduction steps:1. Open the attached "ApiUpdater.zip" project with the Library folder removed2. Observe the Console Expected resu... Read more
Lowering Cloud Layer channel opacity beyond a certain threshold results ...
Steps to reproduce: Download and open the attached project (Bug-HDRP-CloudLayer.zip) Select the Sky and Fog Volume In the Cloud Laye... Read more
[Linux] GameObjects with transparency are not included in WebGL build wh...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/MinimumFunctionBugReport3. Press the Play button and observ... Read more
SSL/TLS is not working when using a third party DotNetty.dll
Reproduction steps:1. Open the attached project2. Open the SampleScene under Assets/Scenes in the Project window3. Enter Play Mode4.... Read more
[HDRP] Issues with selected objects in Baked Lightmap shading mode
Selected static object is being transformed incorrectly in Baked Lightmap shading mode Steps to reproduce:1. Open default HDRP templ... Read more
[UIToolkit] Label pushes the text field input out of the window bounds
Reproduction steps:1. Open the user's attached project2. Open Tool > Layer Finder3. Select "Find Unknown Layers" Expected result:... Read more
"TouchScreenKeyboard.hideInput" triggers numerous errors & breaks functi...
Reproduction steps: Open the user’s attached project Go to Window > Analysis > Android LogCat to open the LogCat window Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS