Search Issue Tracker
Fixed in 2021.3.32f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2021.3.18f1
2022.2.6f1
2023.1.0a11
2023.2.0a1
2023.3.0a1
Issue ID
UUM-3984
Regression
No
Lens Flare does not perform Occlusion with a certain Occlusion Offset value when the Camera is facing Light
How to reproduce:
1. Open project "Lens Flare Test.zip"
2. Open "SampleScene" Scene and enter Play Mode
3. In the Hierarchy window select "Main Camera" GameObject
4. In the Inspector window change Rotation Y to 180
5. Keep changing Position Z between (-0.19 and 5.3)
6. Observe the Game view
Expected result: Lens Flare is visible
Actual result: Lens Flare disappears with certain Z values
Reproducible with: 12.1.17 (2021.3.4f1), 13.1.8 (2022.1.4f1), 14.0.3 (2022.2.0a16)
Could not test with: 2019.4.39f1, 2020.3.35f1 (different Lens Flare (no Occlusion Offset))
Reproduced on: macOS 11.6 (Intel)
Note: If changing Occlusion Offset to 0 the issue is not reproducible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color Picker preview rectangle doesn’t update when adjusting colors for Specular color field for Terrain Layer
- Character Controller fall through the ground when touches 100 colliders
- Paragraph Spacing and the 'line-height' tag are not working when the Advanced Text Generator is enabled
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
Resolution Note (fix version 2023.3):
Fixed in: 2023.3.0a2
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a15
Resolution Note (fix version 2022.3):
Fixed in: 2022.3.11f1
Resolution Note (fix version 2021.3):
Verified with: 2021.3.32f1