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Default preset is not applied when dragging component from Project windo...
To reproduce: 1. Open the "Unity2018.1.0b8 - Default Preset Bug.zip" project2. Select "Presets/MyComponentPreset0" in Project window... Read more
[iOS] Increased memory usage on empty project
Reproduction steps:1. Create a new project.2. Build it for iOS.3. Wait until memory usage increase starts to stall.3. Compare memory... Read more
References to assets are not unloaded from memory and garbage collected ...
Steps to reproduce:1. Open attached “GarbageCollectionBugs.zip” Unity project2. Open “Example” scene3. Enter Play mode4. Open Window... Read more
[iOS] Changing screen's orientation produces warnings in the Xcode console
To reproduce:1. Create a new project2. Build it for iOS platform3. Run on the device4. Turn device to change screen orientation5. In... Read more
[shaders] Surface shader analysis hits sampler register limit of 16 when...
How to reproduce:1. Open user provided project2. Select NewSurfaceShader and inspect the error-- maximum ps_5_0 sampler register ind... Read more
Text Mesh Pro doesn't compile using .NET Standard 2.0
To reproduce: 1. In a new project, install Text Mesh Pro 1.2.12. Change scripting runtime to .NET 4.x3. Change API compatibility lev... Read more
When building Editor.log "Build Report" has incorrect values
Reproduction Steps:1. Create new project2. Build for standalone or iOS3. Open "Console" application4. Select "Editor.log"5. Find "Bu... Read more
[Light] Shadow artifacts appear on plane while using directional light w...
Steps to repro:1. Create new project > hierarchy > right click > 3d Object > plane2. Select the ‘Directional Light’ >... Read more
[OSX] [Color picker] Maximize window button is enabled even if it has no...
[OSX] [Color picker] Maximize window button is enabled even if it has no functionality To reproduce:1. Create a new project2. Select... Read more
GridLayoutGroup breaks the positions of GameObjects nested two and more ...
Steps to reproduce:1. Open attached Unity project2. Load Scene UI/UI_Ingame_Scene3. Check the Scene View Expected result: deepest-le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size