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Asset Store package/asset page does not open
Asset Store package/asset page does not open. When user finds an asset under "Paid Assets" and then clicks on the "Buy for €14.25" b... Read more
Objects with rect transform cannot be dragged around
To reproduce:1. Open attached project2. Try to drag "drag able" and "not drag able" objectsExpected result: you can drag both of the... Read more
"Layout" button does not display the layout name
"Layout" button does not display the layout name that the editor is using - please see attached screen shot. Regression from 4.2.2f1... Read more
MinRegionArea has no effect when WidthInaccuracy is small
-set WidthInaccuracy to small value (from 1 till 2)-set MinRegionArea to huge value (e.g. 400)-bake NavMesh-notice that NavMesh has ... Read more
Smaller than 32x32 Sprites can be set to non FullRect Mesh Type
To reproduce:1. Open attached project2. Select box3. Check it's advanced settingsExpected result: Mesh Type cannot be set to TightAc... Read more
not a valid asset file name is thrown for an asset which I don't even ha...
To reproduce:1. Open attached projectExpected result: No errorsActual result: X is not a valid asset file name error in the console. Read more
extra file execution prompt for plugin updater on IE
-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & rep... Read more
getting picture via WWW fails
-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/standal... Read more
Sprite border docs are sparse; broken link to sprite size
Borders can be assigned to sprites via the Sprite Editor, and the borders can be queried via the Sprite.borders API. However, I cann... Read more
Touch trace to GUITexture is broken
Once the GUI texture is tapped for the first time and the touch is traced to it, then touching anywhere on the screen results in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used