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Light2D is not working in the Build when created through script
How to reproduce:1. Open the attached project "light.zip"2. Build And Run the project Expected results: The light in the middle of t... Read more
Enum of struct returns as float rather than int when used as animated pr...
How to reproduce:1. Open the attached project "My project.zip"2. Select "TestObject" in the Hierarchy window3. Open Window>Animat... Read more
[URP] Selecting specific Prefabs in the Object Picker crashes the Editor
How to reproduce:1. Open the attached “case UUM-11692” project2. Open the “The_Viking_Village” Scene3. Select the “build_boat_01” Pr... Read more
Memory leak in MultiColumnTreeView when generating new data
How to reproduce:1. Open the attached project (“IN-9429_repro.zip“)2. Open Memory Profiler (Window → Analysis)3. Capture New Snapsho... Read more
AssetBundles don't rebuild in older versions when they were built with a...
How to reproduce:1. Download the attached “Test_a” project2. Create a copy of “Test_a” and rename it to “Test_b”3. Open the “Test_b”... Read more
Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...
Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more
[M1] Crashes on core::pair<core::hash_set<UnityGUID, core::hash<UnityGUI...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Edit... Read more
UI Canvas is stopping reaction on input when disabling/enabling the Canv...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Enter the Play Mode Press “Button A” and t... Read more
VisualElement.TrackPropertyValue doesn't invoke the callback when the pr...
How to reproduce:1. Open the user’s attached “Repro-UxCallback” project2. Select “test asset” asset in the Project Browser3. Change ... Read more
"_targetRenderer.size" returns wrong value when setting "_targetRenderer...
Reproduction steps:1. Open the user's attached "CrazySpriteRendererBehaviour.zip" project2. Open the "DemoScene" Scene3. Go to "Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS