Search Issue Tracker
[h264]Editor freezes when pausing/playing video multiple times
To reproduce:1. Open project2. Run test scene3. Click button multiple times to play/pause video4. Editor freezes Reproducible: 2017.... Read more
[iOS][UnityWebRequest] Data is written to cache twice instead of writing...
To reproduce:1. Open project2. Build a development build for iOS3. Run on a device Expected: data will be written to cache and loade... Read more
[IAP] InvalidOperationException: Collection was modified; enumeration op...
Steps to reproduce:1. Open user attached project2. Go to Services tab and import the latest IAP package3. Play the scene4. Select a ... Read more
[Windows 10] Unity installer terminates when launching with ASLR enabled...
Steps to reproduce:1. Add attached ASLR.reg to your registry2. Restart computer3. Try to launch any version of the Unity installer E... Read more
Terrain -> Paint Trees -> Settings are reverted to default values after ...
How to reproduce:1. Open attached project ("TerrainTreeBrushOptions.zip")2. Open a Scene called "Scene1"3. In Hierarchy select Terra... Read more
Certain LINQ combinations yield wrong results on .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: in the console appears "a, b, c, d, e, f... Read more
Shader cannot find 'frag_surf' and 'vert_surf' and throws errors in the ...
Reproduction steps:1. Download user's project and open in Unity2. Select "InstancedAngelFishShader" shader in Assets3. In Inspector ... Read more
Sprite Pivot setting appears when Sprite Mode is set to Multiple but doe...
Steps to reproduce:1. Launch any Unity project2. Select any Sprite in the Project panel3. Check out the Inspector settings for it Ex... Read more
Vulkan renderer turns V Sync on when it should be off
The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more
Unable to launch x64 LightweightVR template build on Linux
Unable to launch x64 LightweightVR template build on Linux. Steps to Repro:1. Open unity 2018.1.0b12 with Lightweight VR template2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation