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Using DirectX11 textures become transparent
Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more
False positive collisions are occurring when clicking outside the capsul...
Steps to reproduce : - import the project attached - open the scene "MainScene" - press play and hit the button that says "-1 S 0 S... Read more
[Win Store Apps] URI issue
When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more
creating a script and adding it to an object doesn't work (provides an ...
To reproduce: 1. Open attached project 2. Create a new C# script 3. Add it to Main Camera (either to the new scene or in last stand... Read more
Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...
To reproduce: 1. Open attached project 2. Select the warrior animator controller 3. Open the animator 4. Double click the blend tree... Read more
The dependence of sprites in AnimationClip is lost when the game object ...
To reproduce: 1. Open attached project 2. Create AB from lianji_2 prefab 3. Call it "test" and place in streaming assets 4. Play 5. ... Read more
Audio filters don't work on iOS simulator
To reproduce: 1. Open attached project 2. Build and run on simulator 3. Crash (stacktrace attached) FMOD::CodecMPEG::decodeLayer3(vo... Read more
Optimizing Transform Hierarchy unparents nested transforms
To reproduce: 1. Open attached project 2. Open "Scene" 3. Add a cube to the scene 4. Make the cube a child of Character > Pelvis 5. ... Read more
Setting Time.captureFramerate is ignored when done in Awake
To reproduce: 1) Download and open project 2) open scene "testcase_captureFramerate" 3) press play and note rotating cube at maximu... Read more
Mecanim animation + the Unity sponsored UMA framework will result in foo...
To reproduce: 1. Open attached project 2. Open Scene02 3. Open Locomotion animator 4. Choose Run. 5. Change speed to around 0.1. 6.R... Read more
All about bugs
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