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0
votes
Fixed

Using DirectX11 textures become transparent

Graphics - General

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Feb 10, 2014

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Version/s: 4.3.4f1

Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more

0
votes
Fixed

False positive collisions are occurring when clicking outside the capsul...

Physics

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Mar 04, 2014

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Version/s: 4.3.4f1

Steps to reproduce : - import the project attached - open the scene "MainScene" - press play and hit the button that says "-1 S 0 S... Read more

0
votes
Fixed

[Win Store Apps] URI issue

Windows Store Apps

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Jan 29, 2014

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Version/s: 4.3.3f1

When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more

0
votes
Not Reproducible

creating a script and adding it to an object doesn't work (provides an ...

Project Browser/Hierarchy

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Feb 26, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open attached project 2. Create a new C# script 3. Add it to Main Camera (either to the new scene or in last stand... Read more

1
votes
Fixed

Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...

Animation

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Feb 27, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Select the warrior animator controller 3. Open the animator 4. Double click the blend tree... Read more

0
votes
Fixed

The dependence of sprites in AnimationClip is lost when the game object ...

2D

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Mar 05, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project 2. Create AB from lianji_2 prefab 3. Call it "test" and place in streaming assets 4. Play 5. ... Read more

0
votes
Fixed

Audio filters don't work on iOS simulator

iOS

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Feb 28, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Build and run on simulator 3. Crash (stacktrace attached) FMOD::CodecMPEG::decodeLayer3(vo... Read more

0
votes
Fixed

Optimizing Transform Hierarchy unparents nested transforms

Assets Management

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Mar 04, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open attached project 2. Open "Scene" 3. Add a cube to the scene 4. Make the cube a child of Character > Pelvis 5. ... Read more

0
votes
Fixed

Setting Time.captureFramerate is ignored when done in Awake

Deployment Management

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Mar 05, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Download and open project 2) open scene "testcase_captureFramerate" 3) press play and note rotating cube at maximu... Read more

0
votes
Fixed

Mecanim animation + the Unity sponsored UMA framework will result in foo...

Animation

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Jan 30, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Open Scene02 3. Open Locomotion animator 4. Choose Run. 5. Change speed to around 0.1. 6.R... Read more

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