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Editor renders as fast as it can even if vsync is on
1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more
[Float]Precision loss when using the remainder of floating point
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Select "Main Camera" and notice that its component "Test(S... Read more
[Android]Choppy audio in specific project every 10-15 seconds on Android
To reproduce:1) Open attached project2) Build and run on Android3) Press Play in app4) Wait a bit - every 10-15 seconds the audio st... Read more
Unity crashes and no stacktrace is created
Reproduction steps:1. Open project attached in the edit2. Project doesn't launch3. If it does start, Re-import LeapMotion asset and ... Read more
Large collections add exponential time to WebGL build times
Steps to reproduce:1. Open attached project "case_810082-buildBug.zip".2. Open "Scene1" scene.3. Build project for WebGL.4. Notice h... Read more
Starting a server cashes on libwebsocket_service_fd
Steps to reproduce:1. open attached project2. play scene 'Main menu'3. press 'setup server'4. enter settings in case they are not th... Read more
[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene Result: The plane on the bottom changes colo... Read more
[WSA] LightmapSettings is null error
On WSA 8.1 platform with 5.3.5p6 getting "LightmapSettings is null" error. Regression in 5.3.5p6. Previous versions work fine.Not re... Read more
Texture flickers on mesh with 2 materials while object is not in 0.0.0 p...
Steps to reproduce: 1) Download attached project " BugTest.zip " and open in Unity.2) Open scene "FlickeringBug".3) In Hierarchy tab... Read more
[Android]Very long build times in Android due to assets in 'Resources' f...
To reproduce:1) Create new project2) In Resources folder, fill it with a lot of Assets2) Build it for Android on 5.2 and 5.3 - notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used