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Cancel button won't stop Shader Graph from compiling, user is unable to ...
Reproduction steps: Open the attached project Go to Assets → CreativeCore_Shaders → ShaderGraphs Click on any Shader Graph asset In ... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene.4. Notice that the cursor is not centere... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour{[SerializeField]private int m_Number = 5; p... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project2. Open Game Window3. Enable Gizmos4. Inspect the Green volume in front of the Camera Rep... Read more
Standalone profiler doesn't draw properly
- Open Standalone profiler- See that the profiler window stays black (nothing is rendered.)- See error messages in the console. Inde... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
Lens flare's Rotate property has no effect
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene4. Notice the lens flare Actual result: L... Read more
Lighting window is not closed after pressing quick button for auto-gener...
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1291379/] How to reproduce Open a new project Press the "Auto Generate Lighting" ... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
Cinemachine collider visualization is stuck when switching scenes
Repro steps:1. Open attached project2. Open the Physics Debug window and in the Physics Debug overlay panel check the "Collision Geo... Read more
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