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[HDRP] Changing the Opacity of the Material doesn't affect it when the S...
How to reproduce: 1. Open the user's attached "OpacityIssue" project 2. Open the "SampleScene" Scene 3. Observe the Sphere in the Sc... Read more
Sprite doubles in size in Build when "Generate Mip Maps" is enabled in T...
Reproduction steps: 1. Open the "SampleScene" Scene in the user's attached project 2. In File > Build Settings make sure that the "S... Read more
[iOS] Next camera is prevented from rendering in stack when preCommand b...
Reproduction steps: 1. Download and open the attached "CommandBuffer" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
[Mobile] System.Convert.ToSingle throws exception when using specific la...
How to reproduce: 1. Download the attached project "Unity-ex.zip" 2. Set your mobile device language to Russian, French, Portuguese,... Read more
Managed Assembly is included in Player Build when using Define constrain...
How to reproduce: 1. Open the attached project (DefineTest.zip) 2. Open scene Scenes/SampleScene 3. Go to File -> Build and Run 4. O... Read more
[Android] App causes freeze on some devices when using custom material w...
How to reproduce: 1. Download the attached project "1395014.zip" 2. Build and Run on Android device Expected results: The phone doe... Read more
[Android] Build fails when UPM package dependency contains custom .andro...
How to reproduce: 1. Open the user's attached "MinimalAndroidBuildTestProject.zip" project 2. Switch to Android Platform (File->Buil... Read more
[iOS] Build and run iOS crashed Editor when Xcode has command line tools...
How to reproduce: 1. Open attached project 2. Open build settings 3. Build for iOS 4. Build and run iOS separate build (save in anot... Read more
Render Texture is not cleared before Camera rendering when using Univers...
To reproduce: 1. Download the attached project "rqa-project-grace.zip" and open it in Unity 2. Open "Potential_Bug" Scene 3. Enable... Read more
Directory.GetFiles() throws an error when used in il2cpp build on Windows7
Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Configuration 3. Set Scripti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1