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The “Recompile After Finished Playing” option is missing when choosing t...
Reproduction steps:1. Open any Unity project2. Open the Preferences window3. Observe the available “Script Changes While Playing” op... Read more
[SRP] White/light gray pixel artifacts appear around Game Object when Te...
How to reproduce:1. Open the user's attached "URPDecalMipMapBug.zip" project2. Open the Scene "SampleScene"3. Observe the edges of t... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
TrackPropertyValue does not track the value when managedReferenceValue i...
To reproduce:1. Open the project “BugTesting”2. Select “SPUndo” GameObject in the Hierarchy3. Click the ““ button in the Inspector4.... Read more
InputAction.bindings.count is not updated after calling Erase() function
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press the Play button In the Game view, press the “T... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps:1. Open the user’s attached project2. Open “Assets/TouchTestScene.unity”3. Click File > Build Settings > Ad... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
[Input System] The first touch position is always zero when using mouse ...
Steps to reproduce:1. Open the user's attached project "Painter.zip"2. Navigate to Window-> Analysis -> Input Debugger3. Selec... Read more
Layer List is not duplicated when duplicating a LayeredLit Material
To reproduce:1. Open the project “IN-10787”2. Select the Material “LayeredLit” in the Assets folder3. Notice that two other Material... Read more
Graphical artifacts when using the Apple Silicon Editor on M1 Mac
Reproduction steps: Open the attached project Open the “/Assets/-MAIN Spherical planet.unity” Scene Observe the Scene View Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS