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Nested canvas is resized to match the root canvas size
Steps to reproduce( or just watch attached mp4 file):1. Create new project in Unity 5.4.0f2.2. Create new canvas in hierarchy menu.3... Read more
Custom "Internal-DepthNormalsTexture.shader" does not load on build
Reproduction steps:1. Open attached "New Unity Project 9" project.2. Open "1" scene.3. Open the game view.- Shadows are not visible ... Read more
refactoring class name in monoDevelop makes objects lose that script ref...
Steps to reproduce:1. Create a new project2. Create a new C# script, name it "test"3. Create a new gameObject in the hierarchy4. Att... Read more
[WSA] Bluetooth devices are not supported
On UWP and WSA platforms bluetooth device support is not implemented yet. Platforms support only wired devices, for example wired co... Read more
Standard Assets install the Editor scripts in the Assets Root instead of...
Just import Standard Assets to your project Read more
[il2cpp] Socket.AsyncConnect doesn't work on IL2CPP backend
Users would like to use tcp socket client/server communication on WSA Universal 10 (UWP10), but they have some blocker issue with So... Read more
Using BuildPipeline.BuildAssetBundle to build animation bundle has wrong...
How to reproduce:1. Open the attached project2. Use 'Resource Generator->Animation->Basic' to build AssetBundle for fbx files ... Read more
[UWP][WP8.1] WWW throws HTTP headers away when server returns HTTP 401
To reproduce:1. Build and run attached project2. Click 'Tap to run' button3. Observe HTTP Communication error Reproducible: 5.5.0a2,... Read more
Unity Editor crashes when loading soundbanks with Wwise
Reproduction steps:1. Download the project:2. Open the project3. Open the scene 'Plinths 3'4. Play scene Result: Unity Editor crashe... Read more
[Android] UI cardboard Vr Mode not disappearing after scene being changed
Steps to reproduce: 1) Download attached project 'Alia.zip' and open in Unity.2) Build and run project on a device.3) Click on Googl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow