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when you have too many children objects in hierarchy you cannot access s...
when you have too many children objects in hierarchy the deeper ones become unreachable because there's no Left To Right slider in h... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce:1. Open attached project2. Inspect the PropertyTest.boo script Expected result:"[Property(BrokenPropertyTest)]_brokenPr... Read more
Unparenting while deleting object in Editor
When deleting an object in the Editor in 4.3, the object loses knowledge of its parent once OnDestroy is called. This was not the ca... Read more
Single Sprite Mode - Custom Pivot x and y number field box
Single Sprite Mode - Custom Pivot x and y number field box is too narrow to the 8 digit floating point numbers. The number field is ... Read more
Small Sprite window - as a user we would expect the Top number to be pla...
Small Sprite window - as a user we would expect the Top number to be placed first and then Bottom next Read more
Context menu of a sprite slice has an option to Delete which has no effect.
Context menu of a sprite slice has an option to Delete. Selecting Delete has no effect. Steps to reproduce:1. Create a project which... Read more
Documentation has "contain contain"
Documentation has "contain contain" 2) How can we reproduce it using the example you attached1 Open online or local docs http://docs... Read more
Fast shifting between the sprite area and non-sprite area makes the Spri...
When user clicks continuously in the Sprite Editor in Single Mode, shifting between the sprite area and non-sprite area, the small S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used