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Trigger blocks weird collapse
Trigger blocks in VFX Graph are not collapsing correctly one linked to a GPU event Read more
Addressbles.InitializeAsync handle Status returns Success when the remot...
Reproduction steps:1. Open the attached project “AddressableBugReproduce.zip”2. Click “Build > New Build > Default Build Scrip... Read more
Editor crashes when entering Play Mode
Reproduction steps:1. Open the attached project2. Open bulletasylum scene3. Enter the Play Mode4. Wait a few seconds5. Stop the Play... Read more
Compute shader output is wrong on Direct3DX11 Graphics API when using AM...
Reproduction steps:1. Open the user's attached project2. Open Test Runner window: Window > General > Test Runner3. In the Test... Read more
Backport: Unity crashes on ArticulationBody_CUSTOM_ResetCenterOfMass whe...
Steps to reproduce:1. Open the attached project “IN-9234_SamplesProject.zip“2. Open Assets/Ackermann/Scenes/Various Ackermann Setups... Read more
Crash on CallWindowProcW when opening windows form in Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Press the “W” key on the keyboard4. Close the opened dial... Read more
Crash with UnityEditor.PackageManager.UI.Internal.UpmBaseOperation when ...
How to reproduce:1. Open the attached project2. Make sure that the "Unity Logging" package is enabled in the Package Manager3. Open ... Read more
Visual Effect Graph doesn't render third particle or renders it as a bla...
How to reproduce: Open the user-attached project (FantasyBowFishing.zip) Open the “ParticleTest“ scene from “Assets/Scenes“ director... Read more
HDR Color and intensity are not affected when changing the project from ...
Reproduction steps: Open the user's attached project Open Assets > Scenes > “Bloom Test” scene Select “Cube (1)” GameObject in... Read more
AssertOnRecursiveCall(..) does not work
AssertOnRecursiveCall code should not be wrapped in PP_WRAP_CODE because this breaking its functionality. This code is in our codeba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS