Search Issue Tracker
Fixed
Fixed in 2021.3.15f1
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-13188
Regression
No
Backport: Unity crashes on ArticulationBody_CUSTOM_ResetCenterOfMass when disabling an Articulation Body
Steps to reproduce:
1. Open the attached project “IN-9234_SamplesProject.zip“
2. Open Assets/Ackermann/Scenes/Various Ackermann Setups Demo Scene.unity
3. In the Hierarchy window expand the “Vehicles“ GameObject
4. In the Hierarchy window select the “FireTruck“ GameObject
5. In the Inspector window disable the selected GameObject
Expected result: The selected GameObject is disabled
Actual result: Unity Editor crashes
Reproducible with: 2021.3.8f1, 2022.1.0a2
Not reproducible with: 2022.1.0a3. 2022.1.14f1, 2022.2.0b6, 2023.1.0a1
Couldn’t test with: 2020.3.39f1 (couldn’t resolve the console errors)
Reproducible on: Windows 10
Stacktrace:
ArticulationBody_CUSTOM_ResetCenterOfMass
UnityEngine.ArticulationBody:ResetCenterOfMass
Unity.Simulation.VehicleControllers.AckermannAuthoring:SetupArticulations
Unity.Simulation.VehicleControllers.AckermannAuthoringEditor:OnInspectorGUI
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass59_0:<CreateIMGUIInspectorFromEditor>b__0
nityEngine.UIElements.IMGUIContainer:DoOnGUI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment