Search Issue Tracker
Fixed
Fixed in 2021.3.15f1
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-13188
Regression
No
Backport: Unity crashes on ArticulationBody_CUSTOM_ResetCenterOfMass when disabling an Articulation Body
Steps to reproduce:
1. Open the attached project “IN-9234_SamplesProject.zip“
2. Open Assets/Ackermann/Scenes/Various Ackermann Setups Demo Scene.unity
3. In the Hierarchy window expand the “Vehicles“ GameObject
4. In the Hierarchy window select the “FireTruck“ GameObject
5. In the Inspector window disable the selected GameObject
Expected result: The selected GameObject is disabled
Actual result: Unity Editor crashes
Reproducible with: 2021.3.8f1, 2022.1.0a2
Not reproducible with: 2022.1.0a3. 2022.1.14f1, 2022.2.0b6, 2023.1.0a1
Couldn’t test with: 2020.3.39f1 (couldn’t resolve the console errors)
Reproducible on: Windows 10
Stacktrace:
ArticulationBody_CUSTOM_ResetCenterOfMass
UnityEngine.ArticulationBody:ResetCenterOfMass
Unity.Simulation.VehicleControllers.AckermannAuthoring:SetupArticulations
Unity.Simulation.VehicleControllers.AckermannAuthoringEditor:OnInspectorGUI
UnityEditor.UIElements.InspectorElement/<>c__DisplayClass59_0:<CreateIMGUIInspectorFromEditor>b__0
nityEngine.UIElements.IMGUIContainer:DoOnGUI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment