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1
votes
Duplicate

Null reference exception is being thrown when Tag from the Tag list is r...

Asset - Database

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Feb 15, 2018

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Version/s: 2017.3.1f1

To reproduce:1. Open project attached by QA2. Remove "TagB" from the tag list3. Build and run project4. Check player.log or Xcode co... Read more

0
votes
Duplicate

Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...

Scripting

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Feb 15, 2018

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Version/s: 2018.2.0a1

How to reproduce:1. Open the attached project "FullTestPass_2018.2.zip"2. Window -> Package Manager3. Update TextMesh Pro package... Read more

0
votes
Duplicate

Unnecessary prefab modifications for ShapeModule.radiusThickness build u...

Visual Effects - Legacy

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Feb 15, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more

0
votes
Fixed

[iOS] [iPhoneX] Mashed colored stripe and triangle artifacts using Legac...

iOS

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Feb 16, 2018

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Version/s: 2017.3.1f1

Reproduction steps:1. Open the attached project.2. Build and run the 'scene' to iPhone X. Actual behavior:- A plane will be covered ... Read more

0
votes
Fixed

Compute shader with transparency fails to compile under OpenGL

Shaders

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Feb 16, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Download and open the attached project2. Set Graphics API to OpenGL3. Enter Playmode Expected result: no comp... Read more

0
votes
Fixed

Animation Rig set to Legacy crashes the editor in specific project

Animation

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Feb 16, 2018

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Version/s: 2017.3.1f1

Steps to reproduce:1. Open the attached project "ReducedRepro.zip"2. Click on "PandaCupScene_v02" and observe the "Rig" tab3. Animat... Read more

0
votes
Won't Fix

Mobile devices don't receive broadcasts from PC when using LLAPI

Mobile

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Feb 19, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open user's attached project2. Build "BroadcastTest" to both PC and Mobile (iOS or Android)3. Run built project on b... Read more

0
votes
By Design

[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...

Mobile

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Feb 19, 2018

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Version/s: 2017.1.3f1, 2017.2.0a2

How to reproduce:1. Open the attached "LoadSceneAsync" project2. Switch to Android platform and deploy to Android device (File --&gt... Read more

3
votes
By Design

Material shader is not applied properly when drawing geometry using Grap...

Graphics - General

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Feb 19, 2018

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Version/s: 2017.3.0a4, 2018.1.0b7

To reproduce:1. Open project2. Play scene Expected: second identical sphere will be drawnActual: white unlit sphere is drawn Reprodu... Read more

2
votes
Fixed

[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...

IL2CPP

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Feb 19, 2018

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Version/s: 2018.1.0b7

To reproduce: 1. Download and open attached "Problem.zip" project.2. Make sure Standalone scripting backend is set to IL2CPP.3. Buil... Read more

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