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Unremovable entry from the internal array in the material using Debug mode
Reproduction steps(GIF attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Change to Debug m... Read more
Game Window and Scene Window Compute Screen-space Differently
How to reproduce: 1. Open the attached project and run the game in the Editor.2. Click "Level Editor", choose Boss.xml and press "Ed... Read more
Shaders lost from standard water asset
Steps to reproduce: 1) Download attached project "New Unity Project2.zip" and open in Unity 5.3.x version.2) In Project tab, click o... Read more
SpeedTree trunks lose hue randomly
Reproduction steps:1. Open attached project2. Open scene "trunk_hue_bug"3. Move camera and look at tree trunk - the hue of it change... Read more
Unity Freezes while recompiling the script
To reproduce the issue follow the steps:1. Go to Windows tab and open REX extension2. Play scene3. Write any expression into REX win... Read more
Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps:--------------------------1) Open project "UnloadMultiplatformTest"2) Set build target to the one you will test (reprodu... Read more
iPad gyro data breaks when switching between view modes
How to reproduce: 1. Open attached project2. Build to iOS and run- Make sure the app is launched in Landscape mode3. Tilt the device... Read more
Collision detection constantly failing
Reproduction steps:1. Open attached project "Collision" (Attached in the edit)2. Open scene "Main"3. Play the scene4. Move off the p... Read more
[Mscorlib] Editor uses a different version of mscorlib.dll than in build
Reproduction steps:1. Open the attached project2. Open the available scene3. Play sceneNote: Mscorlib version is 2.0.0.04. Build &am... Read more
[iOS] Using four finger gesture to switch between apps produces black sc...
Steps to reproduce: Note: make sure 'Multitasking Gestures' are enabled on the device in Settings > General. 1) Open any existing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used