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Canvas size depends on the latest active game view aspect ratio for all...
To reproduce:1. Open attached project2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas size w... Read more
Breaking Prefab instance for missing prefab shows the Prefab Buttons "Se...
How to reproduce:1. Create a prefab2. Delete the prefab in Assets folder (scene object turns red)3. Break prefab instance for the ob... Read more
[2017.3] Dll files in Editor folders are not treated as Editor scripts
How to reproduce:1. Open the "ReproProject.zip" project2. Notice the error in Console tab Actual result: Facebook.Unity.FB is define... Read more
[FBX] Position Constraint is not converted correctly when exporting FBX ...
To reproduce:1. Open user's project2. Find game object joint3 in Hierarchy window3. In Inspector window, expand Constraint settings4... Read more
TestRunner: "Create Test Script in current folder" button activity statu...
Steps to reproduce:1. Start a new project2. Open Test Runner window3. Create and enter the 'Editor' folder4. Notice that "Create Tes... Read more
[TestRunner] Two errors are printed in console after creating script in ...
Steps to reproduce:1. Create new project2. Open Test Runner (Window -> Test Runner)3. Create Test Assembly Folder4. Create script... Read more
[UI] UI Button changes its position after re-entering the playmode
Reproduction steps:1. Open the attached project "20180131_UIbug.zip";2. Open the Masterrepo.unity scene;3. In Scene view, observe th... Read more
Assertion error shown when creating Shader Graph
To reproduce: 1. Open the project, attached by the user (test SHADER GRAPH.zip)2. Create Shader Graph3. Observe the console Expected... Read more
[2018.1] Opening a project with missing meta files (present in Library) ...
To reproduce:1. Open and close attached repro project in editor2. Open project's assets in Finder3. Remove image's meta file4. Open ... Read more
il2cpp generates different Nullable.Equal methods in different code cases
To reproduce:1) Open attached project and scene2) Play it3) Press all buttonsExpected: All of them return false4) Build and run for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open