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Crash on "Pure virtual function call" while importing project
Steps to reproduce: 1) Download attached project "ItemSystem.zip" and open in Unity.2) Unity will crash while importing project. Rep... Read more
[Linux Editor] Unity crashes when a transition is selected in the Animat...
Steps to reproduce:1) Open the attached project.2) Open scene 'firstScene'.3) Select 'SpiderDummy' game object in the Hierarchy.4) D... Read more
Upper-case Dll Extension is not detected properly
Steps to reproduce: 1) Download attached project "Unity-Dll-Bug.zip" and open in Unity.2) In Project tab, open Plugins folder and cl... Read more
[Linux Editor] Unity crashes when opening scenes
Steps to reproduce:1) Open the attached project.2) In the Project window, filter the view to only show Scenes (optional but convenie... Read more
GameObjects with the imported mesh developing gaps while translate
How to reproduce: 1. Open the attached project ant the "Before" scene in it.2. Select all GameObjects in the Scene (excluding the li... Read more
Assembly-CSharp-firstpass.dll recompiled on saving a script that does no...
Reproduction steps: 1. Open project I attached (ScriptCompilationBug.zip);2. Open ScriptAssemblies folder in project files. Notice D... Read more
Lighting flickers from normal to overexposed by ajusting Game window
How to reproduce: 1. Open the project and "Scene_v6" in it.2. Adjust Game view window size and notice how lighting flickers from nor... Read more
[OSX] WWW Class - IPv6 Support
The issue when running on an IPv6 network is that it doesn't appear to work, doesn't appear to error and also doesn't appear to make... Read more
Prefab Replace Name Based duplicates all components which can exist in m...
Reproduction steps:1. Open the attached project2. Open the available scene3. Add a Box collider component to the 'TestCube_prefab' g... Read more
Building for WebGL fails due to UnusedBytecodeStripper2 with 'subset .NET'
Steps to reproduce:1. open attached project2. build for WebGL - fails and throws 2errorsError: UnusedBytecodeStripper2.exe did not r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used