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4
votes
Fixed

"Prerendered Icon" setting is not passed to Xcode

iOS

-

Dec 02, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Open the attached project2. Edit -> Build Settings -> Player Settings3. Verify that "Prerendered Icon" setting... Read more

6
votes
Fixed

SkinnedMeshRenderer starts flickering after resuming an app

iOS

-

Dec 03, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more

0
votes
Fixed

Typo in License Management window

License

-

Dec 03, 2013

-

Version/s: 4.3.0f4

In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more

0
votes
By Design

[InheritVelocity] Shuriken particles shooting in the wrong direction whe...

Shuriken

-

Dec 03, 2013

-

Version/s: 4.3.0f4

Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more

3
votes
Fixed

Move Up a Component on a Prefab calls a fake warning dialog

Inspector Functionality

-

Nov 30, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more

0
votes
Fixed

"Error occurred in occluder data computation" thrown when trying to bake...

Camera

-

Dec 03, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more

0
votes
Fixed

Animator.GetBoneTransform() causes crash when there is no avatar

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more

0
votes
Duplicate

Crash when importing a Particle System that uses a custom mesh

Assets Management

-

Nov 29, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will c... Read more

0
votes
By Design

Prefab instances are not updated in the scene after optimizing models

Assets Management

-

Dec 04, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Import a model2. Drag it into scene3. Drag it back into the hierarchy to make a prefab4. Go back to Model Importer5.... Read more

1
votes
Won't Fix

editor crash on trying to use System.Speech.Recognition

Scripting

-

Dec 04, 2013

-

Version/s: 4.3.1f1

-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro:--unzip attached project--drag Scripts/Test.c... Read more

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