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NonRecursiveDependencyCalculation causes a prefab to not load correctly ...
Reproduction steps:1. Open the “IN-12086_NonRecursiveBuildIssue“ project and open the “SampleScene“ scene2. Addressables Groups wind... Read more
"Render Scale" is changing Game view size when Post Processing is on and...
How to reproduce:1. Open the user’s attached project2. In the Project window, select the “URP” asset3. In the Inspector change the “... Read more
Garbage Collection does not finish when running the Editor through a Ter...
How to reproduce: 1. Extract the user-attached “unittesthang.zip” project ,2. Open the Terminal or Console on your OS 3. Run the Edi... Read more
IL2CPP build crashes on Virtual Generic method call with Faster (smaller...
Reproduction steps: Open the attached project(“Crash_Symbols.zip”) Press File>Build and Run Expected result: Build successfully r... Read more
Drag and dropping assets onto Prefabs puts a new GameObject in the curre...
Reproduction steps: Open the “SceneTest” project Open the “SampleScene” scene In the Project window drag “VFX Asset” onto “SamplePre... Read more
Editor freezes when selecting settings from a Preset
Reproduction steps:1. Open the attached ‘New Unity Project' project2. Observe the ‘Assets/Sprites/Sprites/deadzone.png’ in the Inspe... Read more
[Windows] Color Adjustments are not applied to HDRi Sky when the Command...
Reproduction steps:1. Open the attached ‘EnvSampling' project2. Go to the ‘Project Settings → Quality → HDRP → Post Processing’3. Se... Read more
[BiRP SG] Can't build due to unclear shader compilation errors and warni...
How to reproduce: Open the user’s attached project “SGBugs.zip” Build the project Observe the Console window Expected results: Proje... Read more
CullingGroup onStateChanged is not called when there is no targetCamera
How to reproduce:1. Open the user-attached project “CullingGroup onStateChanged”2. Open the “SampleScene” scene3. Enter the Play Mod... Read more
[Android] Unity Editor leaves adb.exe running when apk is built
Reproduction steps: Create a new project Make an Android APK using Build & Run button Quit Unity Editor which leaves adb.exe ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS