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Depth only camera clear flag together with image effect greatly reduce F...
Using image effects (in this case Grayscale Effect) together with the "Depth only" camera clear flag drastically reduces FPS on the ... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce:1) Open the project that I have attached2) Run 'Repro' scene4) Run the scene5) Notice that animator parameters were cha... Read more
Platform Dependent Compilation does not have description for UNITY_WINRT...
Page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html is missing description for UNITY_WINRT platform ... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce:1. Create a project which prints out Screen.GetResolution and Screen.resolutions2. Build it as standalone3. See t... Read more
Screen.dpi always reports zero on Windows Phone 8
Steps to reproduce:1. Created a project which reports Screen.dpi2. Deploy it to Windows Phone 83. Reported dpi is zero. Tested with ... Read more
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)To reproduce:1. Open attached project2. Build and run on... Read more
Caching.cleancache does not work
Caching.cleancache does not work on Android devices in Unity 4.3. This is a regression from Unity 4.2. Reproduced on:Google Nexus 5 ... Read more
Animator "Trigger Parameter" is not cleared after triggering
To reproduce:1. Open the project that is attached to the subcase2. Open the Animator window3. Press play4. Check "Die" parameter5. C... Read more
Strange Occlusion Culling behaviour when camera clips through occluding ...
Steps to reproduce : - import the project attached- open the scene- press play and notices that when the camera moves into an occlud... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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