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Sprite Renderer loses default material when launching project on b20 or ...
Reproduction steps:1. Open attached project on 5.4.0b192. Open scene3. Notice that on the top of the Game sprites are visible (attac... Read more
[OSX] Freeze and "!attach.depth || !attach.depth->backBuffer" error is t...
Reproduction Steps:1. Open Project (edit)2. Create new scene (CMD + N)3.1 Play Scene3.2 Stop Scene3.3 Repeat4. After about 10 times ... Read more
[AW] "Animator.Motion T, Q, T.z (Missing!)" on root motion curves
Once root motion curves are applied to a clip, properties are displayed in yellow with "(Missing!)" in the AW. This is not true as t... Read more
[OSX] Editor crashes when trying to import project with DXT1Crunched tex...
1. Delete Library folder in attached project to force a reimport of all assets2. Open the project3. Observe crash Read more
[OGO]AnimatorUtility.DeoptimizeTransformHierarchy ruins animation
Reproduction steps:1. Open attached project "Repro.zip"2. Open scene "testscene"3. Play4. Press "AnimatorUtility.deoptimizeTransform... Read more
[Culling] Recalc bounds are still called even if object is out of view
Reproduction steps:1. Open the attached project2. Open scene "TestScene"3. Play4. Select camera and rotate its Y axis till you no lo... Read more
[AW] setting Right/Left tangents sets inverse tangent
When setting Right/Left tangents of a key, the tangent on the inverse side is affected instead of the intended tangent. repro:Create... Read more
[Anim] "Copy From Other Avatar" fails on first Apply
When you "Copy From Other Avatar", it fails on first Apply and gives the user an Update button. Clicking the Update button, then App... Read more
Texture2D.ReadPixels crashes/hangs when reading out of rendertarget bounds
ReadPixels does not guard against trying to read out of render target bounds. What exactly happens depends largely on the graphics A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used