Search Issue Tracker
[Windows 11][Profiler] Warnings are thrown when in Play Mode with Profil...
Reproduction steps: Create a new project on Windows 11 Open the Profiler window Enter Play Mode Switch to the profiler window Expect... Read more
SRP Batcher can't batch draw calls during MainLightShadow pass when Read...
How to reproduce:1. Open the attached project "SRPShadowBatch.zip"2. Open Assets/BUG Report/BugScene.unity3. Open Window>Analysis... Read more
[VFX Graph][Oculus][GLES 3] Skinned Mesh and Mesh sampling effects do no...
How to reproduce: Import the attached pacakge Switch Grpahics API to GLES 3 Deploy project to Oculus 2 Expected result: !image-2022-... Read more
[URP] ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOW...
ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOWS' are enabled in the Editor when the 'Main Light' and 'Additional... Read more
Colors majorly change when the Volume Component's "Weight" property valu...
Reproduction steps: Open the attached project Select the “Volume” GameObject in the Hierarchy window Play around with the Volume Com... Read more
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce: Import the attached package Switch Graphics API to GLES 3 Deploy project to Oculus Expected result: (Vulkan) !imag... Read more
[HDRP] Entering Play mode when Render Pipeline Asset is set to None and ...
Reproduction steps:1. Open the user's attached "2021 HDRP test.zip" project2. Go to Edit > Project Settings > Graphics3. Set t... Read more
[URP] Game performance in the Editor degrades after opening the "Search ...
Reproduction steps: Open the user attached project Open the “MainScene” scene Enter Play mode In the Game view, in the top right cor... Read more
Prefabs can be serialized incorrectly when they have VFX
Reproduction steps:1. Unzip the attached project "VFXBug.zip"2. Delete the Library folder3. Open the project Expected result: There ... Read more
[VFX Graph][Oculus][Vulkan] Line Output is not visible on Oculus
How to reproduce: Import the attached package to the project Switch Graphics API to Vulkan Deploy the scene to Oculus Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS