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Fixed

Fixed in 2020.3.44f1, 2021.3.15f1, 2022.2.0f1, 2023.1.0a14

Votes

0

Found in

2020.3.38f1

2021.3.8f1

2022.1.14f1

2022.2.0b6

2023.1.0a8

Issue ID

UUM-12321

Regression

No

Colors majorly change when the Volume Component's "Weight" property value changes from 0 to any small value

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Reproduction steps:

# Open the attached project
# Select the “Volume” GameObject in the Hierarchy window
# Play around with the Volume Component’s “Weight” property slider in the Inspector window
# Observe the colors in the Scene View

Expected result: Colors majorly change when the Volume Component’s “Weight” property value changes from 0 to any small value
Actual result: Colors gradually change when the Volume Component’s “Weight” property value changes from 0 to 1

Reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.14f1), 14.0.3 (2022.2.0b6), 15.0.0 (2023.1.0a8)

Reproducible on: Windows 10 (21H2)

  1. Resolution Note (fix version 2023.1.0a14):

    Upon closer look it was found that the interpolation logic does work in a consistent and correct manner. The problem is the implicit default global volume which is invisible and can result in surprising interpolations.

    Issue fixed by setting the default value (also the value for the implicit default global value) of color lookup contribution to 0.

Comments (1)

  1. DavidNLN

    Apr 02, 2023 17:17

    This still happens in 2022.2.11 a small change for 0 to 0.000001 drastically changes the color curves, the rest of the overrides seem to work fine

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