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[WP8.1] Input Field doesn't work (symbols can't be entered)
To reproduce:1. Add Input field to scene2. Build and run project3. Try to enter characters4. Notice that Input stays empty Reproduci... Read more
[OSX][Cursor] Cursor stays visible in CharacterFirstPerson scene
To reproduce:1. Import Standard assets2. Run CharacterFirstPerson scene3. Notice that Cursor stays visible Only reproducible on OSX ... Read more
[WSA] Player Settings have 7 options for splash screen while Visual Stud...
Editor's options:https://oc.unity3d.com/index.php/s/SepaKmS5zWTd9Tn Visual Studio options:https://oc.unity3d.com/index.php/s/CDcQrhT... Read more
[AudioSettings.dspTime] Does not increment until the third render of OnA...
Reproduction steps:1. Open attached project.2. Open and play "AudioBugDemo" scene.3. Check the notification in the console window. Read more
[WSA] In tablet mode application starts a bit shifted deployed in portra...
Reproducible on Surface 3, 4 tablets with 5.3, 5.4 versions on UWP platform. Repro steps:1. open project "SplashTest.zip";2. build t... Read more
[BugReporter] Need to remove Public field from Preview
[BugReporter] Need to remove Public field from Preview Small leftover from https://trello.com/c/r1QDsIiU/35-remove-public-field-from... Read more
[WSA] Orientation issues on tablets
In tablet mode, application ignores default orientation settings. Reproducible on 5.3, 5.4 on Surface 3 and 4. Repro steps:1. open p... Read more
[Collab] Opening a project from the Cloud for the first time ignores Edi...
Title: Opening a project from the Cloud for the first time ignores Editor Default Behavior and always opens a scene with 3D settings... Read more
Texture shifting in and out depending on view
How to reproduce: 1. Open the attached project and a Test scene in it.2. In the Scene window change camera field of view.3. Notice h... Read more
Editor Crash with 'Deferred/Legacy Deferred' Rendering and SpriteRendere...
Reproduction steps:1. Open the attached project2. Open the available scene3. Change the Rendering Path in 'Main Camera' to 'Deferred... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used