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Shadows + steep camera viewing angles result in a ridiculously high numb...
Trees placed using the terrain engine produce much higher number of draw calls when viewed from steep angles while the "Fade Length"... Read more
Linux custom Cursor Alpha Issues
-e: see title -repro--build attached project for linux--run--click through the cursors on the left--NOTICE the light green pixels ar... Read more
Character controller's step offset causes the character not to fit into ...
To reproduce:1. Open attached project2. Open scene repro - it contains a first person character controller with the step offset set ... Read more
Custom GUIStyles in a skin don't update correctly
Custom GUIStyles in a skin don't update correctly. This makes it very time-consuming to tweak custom styles Read more
Non-Pixel Correct GUIText ignores screen orientation on Windows Phone 8
Steps to reproduce:1. Create a project which has scene in which two GUIText objects are drawn. One should be set to Pixel Correct an... Read more
Normal doesn't change when CircleCollider2D rolls down the edges of a Po...
To reproduce:1. Open attached project2. Play polygon_collider_example scene3. Normal doesn't change when the edge changes Read more
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject. This is expected behavior. MeshFilter and TextMesh are both compo... Read more
Unity opens script with OS default editor not MonoDevelop
To reproduce:1. Install 4.3f4 Unity version on 4.2.2f4 (to the same folder)2. Set the default OS script editor to SublimeText3. Crea... Read more
Physics.SphereCastAll fails to intersect with the corners of certain obj...
To reproduce:1. Open the attached project2. Open scene PlaneTest. It contains a Scale(10,1,10) plane and a SphereCastAll is being ca... Read more
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing