Search Issue Tracker
[Pen] Delta is always (0, 0).
-e: Pen.delta always remains (0, 0). Repro:1. add input package to your project2. add visualizers to the project3. start the PenVisu... Read more
[Windows][Xbox] When Xbox One controller disconnects, error messages app...
An error message appears when disconnect an Xbox One controller while in Playmode or Runtime.Sometimes it doesn't happen on the firs... Read more
SRP causes crashes 100% when running with Graphics Jobs enabled
Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Ble... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
No error message is raised for omission of the attribute [Serializable] ...
How to reproduce:1. Open user-submitted project (685223.zip)2. Open the 'SampleScene' scene3. Enter Play Mode, observe that JSON obj... Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
UIElements border width render seams when resizing parent window
How to reproduce:1. Open attached "Border Seams.zip" project2. In Editor select "Bug" -> "Open Window"3. Slowly resize the "Bug" ... Read more
Name of the script is displayed beyond bounds in the Project Window when...
How to reproduce:1. Create a new project2. Create a new script with the name "ין פאָקס דזשאַמפּס איבער די פויל הונט די שנעל ברוין פא... Read more
[Mac] Adding a script containing a null reference to a prefab causes Edi...
How to reproduce:1. Open the attached "PrefabFreeze.zip" project2. Open the "GameObject.prefab" in Prefab mode and make sure Auto Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"