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[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
Terrain is not affected by Environmental Lighting when Draw Instanced is...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene”3. Select the “Terrain” GameObject and go t... Read more
[VFX Graph] Lit/Unlit particles are not compiled with new ShaderGraph in...
How to reproduce: Open the attached package Open Repro Scene (SG is in HDRP, if you are using URP Support VFX Graph flag gonna be ne... Read more
Stackwalker is misconfigured to downloads symbols from symbol servers
See https://forum.unity.com/threads/unity-2022-1-9f1c1-windows-non-development-standalone-player-insists-downloading-debug-symbols.1... Read more
UnityPlayer.dll properties for Windows Standalone player are incomplete ...
Compare:!image-2022-07-28-15-42-24-275.png|thumbnail!!image-2022-07-28-15-42-52-996.png|thumbnail! Read more
[WebGL] Video Player updates to a previously sought frame when seeking a...
Reproduction steps:1. Open the “IN13187_VideoSeek“ project2. Open the “SampleScene” scene3. Build And Run using WebGL4. Click to pla... Read more
Crash on core::StringStorageDefault<char>::assign when opening a project
Reproduction steps: Open the attached project ”IN-13123.zip” Expected result: The project opens successfullyActual result: The Edito... Read more
"Edit Collider" button is missing when opening focused Inspector for mul...
How to reproduce:1. Open up any project2. Create two "Cube" GameObjects in the Hierarchy3. Select both of them in the Hierarchy and ... Read more
UI Builder lacks visual feedback on reordering elements when Unity Edito...
How to reproduce:1. Open the attached project “UIBuilder”2. Click Edit → Preferences → General → Editor Theme → Light3. Open “Level ... Read more
[IL2CPP] New() operator causes a NullReferenceException error in a build
Reproduction steps:1. Open the attached project “ReproducibleExample (2).zip”2. Go to Build Settings and enable Development Build3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS