Search Issue Tracker
Fixed in 2020.3.42f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a16
Votes
3
Found in
2020.3.38f1
2021.3.8f1
2022.1.13f1
2022.2.0b5
2023.1.0a6
Issue ID
UUM-11808
Regression
No
[WebGL] Video Player updates to a previously sought frame when seeking a paused video
Reproduction steps:
1. Open the “IN13187_VideoSeek“ project
2. Open the “SampleScene” scene
3. Build And Run using WebGL
4. Click to play the video
5. Click to pause the video
6. Click “Seek Halfway”
Expected result: Video frame changes
Actual result: Video frame doesn’t change
Reproduced in: 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6
Could not test in: 2020.3.38f1 (python errors)
Reproduced on: macOS Monterey 12.0.1
Notes:
1. Not reproduced in Play mode
2. “Seek Beginning” seems to work fine
Also: appears to be specific to Chrome. Safari works fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.1):
Clearing cached timestamp of previous texture update when seek completes to force texture update at the next occasion. Some browsers (Chrome) don't change the timestamp when seek settles, leading to missed updates.