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[iOS] Project upgrade corrupts the assets on iOS device
-e: see title and screenshots --works in Android, MacOS, Windows -repro: --open attached project (original to be found at https://g... Read more
Transform position values are inconsistent with Animator.Root T values
Reproduction steps: 1. Open the attached project ("testRootMotion.zip") 2. Open "SampleScene" 3. Select the character 4. Enter Play ... Read more
Creating a new AR project throwsTLS Allocator ALLOC_TEMP_THREAD error an...
Reproduction steps: 1. Create a new AR template project 2. Check the console Expected result: There are no errors in the console Ac... Read more
"Edit Poly Shape" button disappears in the first "Poly Shape" when selec...
How to reproduce: 1. Open project "Bug_Probuilder_SelectingOtherPolyshapeBreaksTheInspector.zip" 2. Enter the "SampleScene" Scene 3.... Read more
Decal Shader Graph Throws an "Undeclared identifier" error when using a ...
Reproduction steps: 1. Open the attached project "Test_decal.zip" 2. Select "Assets/Decalque" Shader Graph Expected result: No erro... Read more
"null" errors occur and Scene view isn't rendered when changing Scriptab...
How to reproduce: 1. Open the attached project "CameraPrefab_Test.zip" 2. Select the Camera GameObject in the Hierarchy window 3. Op... Read more
Depth Mask is not receiving "Global Post Process" effects
How to reproduce: 1. Open project "Broken_DepthMask.zip" 2. Make both Scene and Game windows visible 3. Select "MainCameraRig" in th... Read more
Crash on mono_log_write_logfile when leaving Play Mode
How to reproduce: 1. Open the attached project 2. Open scene "MainScene.unity" 3. Press the Play button to enter Play Mode 4. Press ... Read more
Unity Transport fails to build on WebGL
How to reproduce: 1. Open the attached "webgltransporttest.zip" project 2. Go to File > Build Settings... 3. Select the WebGL platfo... Read more
[Linux] [Inspector] Float value adjustment using mouse cursor is incorre...
Reproduction steps: 1. Create a new project 2. Select any GameObject with a transform in Hierarchy 3. In inspector grab an invisible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map