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The length of ScrollView is changing when scrolling to the end of a list
Reproduction steps: Open the attached project (“Listview.zip“) Open Assets/Scenes/SampleScene Enter Play Mode Scroll to the bottom o... Read more
Editor freezes when a UnityTest with a Timeout attribute doesn't end bef...
Reproduction steps:1. Open the user's attached project "TestRunnerCoroutineBug.zip"2. Open the Test Runner window3. Select "Play Mod... Read more
Composite binding do not reset when bound to Gamepad stick instead of ke...
How to reproduce:1. Open the attached project "WebGLControllerBug.zip"2. Open File>Build Settings...3. Switch Platform to WebGL4.... Read more
The order of Hierarchy is incorrect when RectTransform prefab was instan...
How to reproduce:1. Open the user's attached project2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result: The newly ... Read more
Preference not saved when enabling "Auto-save scenes before building"
Reproduction steps: Create any new project Go to “Edit > Preferences > General” (or “Unity > Preferences > General” on M... Read more
The sky is not always baked correctly when swapping the Sky type in the ...
h1. Description When swapping the sky type in the Environment tab of the Lighting Window, the sky does not seem to correctly update.... Read more
Scrollbar does not appear in ScrollView when flex-grow of TextField is s...
How to reproduce:1. Open the attached project "My project.zip"2. Enter Play Mode3. Copy the entire text from the TextField in the Ga... Read more
”DrawMeshNow” is not drawing Mesh immediately (DX12)
How to reproduce:1. Open project “DrawMeshNow.zip“2. Open the “Bug” Scene (Assets > Bug)3. Enter Play Mode and observe the Game w... Read more
UI Toolkit: Gaps between VisualElements with Grow 1, when scaled with "S...
Reproduction steps: Open the attached project Open the “/Assets/SampleScene.unity” Scene Open the Game View and observe the white re... Read more
Key bound action is canceled when pressing "E" key
Reproduction steps:1. Open the user’s project2. Open Assets/Scenes/SampleScene3. Press play and then press escape to open Keybinds w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS