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Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project.2. Open "MSAA_perf_warning" scene.3. Select "Back Cam" GameObject.4. C... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP.1) You have a non-SRP project with a terrain that has spl... Read more
[Installer] 'Lauch Unity' option fails to launch editor when it is insta...
To reproduce:1. Install Editor to different partition than OS or to external drive2. Make sure, that 'Launch Unity' option is checke... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce:1. Open project2. Play scene Expected: scene will be playedActual: editor freezes Reproduced on: 2018.1.0b1, 2018.1.0b6... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: no performance spikes as the scene i... Read more
"BeginSample and EndSample count must match" error when Deep Profiling a...
To reproduce:1. Open user's project2. Enter Play mode3. In Profiler window, enable Deep Profile4. (Optional) Untick "Test Normal" on... Read more
[2018.1] Playing a specific scene crashes editor
To reproduce:1. Open repro project(link in edit)2. Open and play 'Main' scene Expected vs actual: editor should not crash when playi... Read more
[.NET 4.x] Blank compilation error is thrown if JavaScript file is inclu...
1. Open the attached "JavaScriptError" project2. Observe the console, no errors are thrown3. Go to Edit --> Project Settings --&g... Read more
Setting a single blend mode of an MRT modifies the blend of the other RTs
To reproduce:1) Open attached project and scene2) Open RenderDoc and inject it into process3) Get a capture (you can also check scre... Read more
[Tile Palette] A specific tiles becomes enlarged when editor is opened 2...
To reproduce:1. Download project, delete Library folder2. Open project, notice that in Tile Palette tab there are 3 separate palette... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes