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[IL2CPP] "System.Collections.Generic.KeyNotFoundException: The given key...
Reproduction steps:1. Download the attached "il2cpp_test_case.zip" archive.2. Run the build.sh shell script (chmod +x may be require... Read more
[OSX] Switching scene view between 2D and 3D multiple times crashes editor
To reproduce:1. Create a new project2. Switch scene view between 2D and 3D multiple times Expected vs actual: editor should not cras... Read more
[Windows] Incorrect mouse position on 2 monitors with different zoom set...
How to reproduce:1. Create new empty project file2. Set the second monitor zoom to 125% in windows display settings3. Leave parent e... Read more
Leak messaging: `Internal: JobTempAlloc has allocations that are more th...
To reproduce:1) Open attached project2) Play the scene3) Wait for ~20 minutes and check the profiler over the time First of all, you... Read more
[Hololens] [Remoting] FPS drop
FPS drops when tracking is regained after having being lost while remoting to the hololens Repro:1. Begin remoting to the hololens2.... Read more
Editor crash on Disconnect when using Holographic Emulation with HoloLens
How to reproduce:1. Open the attached "Repro.zip" project2. In Build Settings, set Target Platform to "UWP"3. Open "Holographic Remo... Read more
PackedMemorySnapshot: NativeArray memory is not captured in it
To reproduce:1) Open attached project and scene2) Play it3) Click Bugreport->Open Test Code Window4) Click "Capture Memory 'Edito... Read more
[Animation] Null Reference exception occurs when trying to add/delete th...
Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a new P... Read more
[Hololens] [Remoting] Crash when doing things in a weird order
To reproduce:1. Make sure the remoting app is not open on the hololens2. Begin remoting in unity to the IP of the hololens3. Start p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open