Search Issue Tracker
[HDRP][iOS] Unable to build project for iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[.NET 4.6] Launching a x86 build using .NET 4.6 crashes with error "Fail...
Steps to reproduce:1. Open user attached project2. Go to file > Build and Run3. Observe the "Failed to load mono" error when the ... Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
Stacktrace sentries are enabled in development builds of Windows and Mac...
Stacktrace sentries significantly affect code size and performance, making development builds useless for profiling. Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene;2. Wait until baking is completed3. Enter into Play mode4. Reload the scene ... Read more
[Linux Editor] Out of memory when importing a specific big Texture
Steps to reproduce:1. Download "big_icon_project.zip" (contains a single 2048x2048 texture)2. Extract & Open it with Unity Resul... Read more
[Linux] Unity Download Assistant deletes the whole install folder when p...
Steps to reproduce:1. Download the Unity Download Assistant: http://beta.unity3d.com/download/7807bc63c3ab/public_download.html2. Ma... Read more
Particle system Inherit Velocity is ignored when using Inherit Velocity ...
To reproduce:1. Open my attached project2. In Hierarchy window, select Particle System3. In Game View, drag the Particle System back... Read more
Shadows render at different locations for the left eye than the right ey...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Go to Build Settings -> Player Settings -> XR Se... Read more
[Metal] Crash or freeze instead of error message using old asset bundle
Reproduction steps:1. Open the attached project.2. Open and play the LoadTest scene. Actual behavior:- The editor will freeze/crash.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked