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[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP
How to reproduce:1. Create new empty project file2. Switch Platform to UWP3. Import Cinemachine4. Import Behavior Designer5. Remove ... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Impossible to collapse Profilers hierarchy drop down menu
Steps to reproduce:1. Create new project2. Open Profiler window3. Enter game mode and pause it4. Expand "Profiler.CollectGlobalStats... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce:1. Open attached “DrawMeshIntanced.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:Mate... Read more
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...
How to reproduce:1. Open the attached user project and "test" scene2. Observe that the scene contains two cameras, one has a script ... Read more
[WebGL] fullscreen behaviour changed and needs setting change in Standal...
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too--works in 2017.3, starts not working ... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace2. Create project inside workspace3. Enable perforce integration and conn... Read more
Cannot edit collider bounds from certain inspector tab when two or more ...
How to reproduce:1. Open "987815Repro" project2. Enter "test" scene3. Select "Cube"4. Press Edit Collider in one Inspector tab5. Pre... Read more
TilemapRenderer material values cannot be changed using MaterialProperty...
Steps to reproduce:1. Open attached “MaterialPropertyBlock.zip” Unity project2. Open “BugReport” scene3. Enter Play mode Expected re... Read more
[HDRP][Metal] Point and spot lights are incorrectly clipped at certain a...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
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