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Importing obj-file with mtl-file present in the folder does not import a...
Steps to reproduce:1. Open user attached project2. Reimport model Assets/ModelWithMtl/as1-oc-214.obj3. Observe the log statements an... Read more
Editor Crashes on switching platform
Editor crashes on switching platform. Steps to Reproduce:- Create/Import any project.- Try switching build platforms. Note: Editor C... Read more
"AddForceAtPosition" works only when an 'outside' force affects the Obje...
Reproduction steps: 1. Open "MaschineKart.zip" project2. In the Hierarchy window select "Kart"3. In the Inspector window scroll down... Read more
Reducing the renderViewportScale breaks with multiple post-effects in Wi...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Play the scene5. No... Read more
[Recorder] MovieRecorder package is reimported on every assembly reload
To reproduce:1. Create a new project2. Download latest recorder package and import it https://www.assetstore.unity3d.com/en/#!/conte... Read more
Animation gets distorted when linking a ScriptPlayable to an AnimationMi...
To reproduce:1. Open user's attached project2. Play the "DemoScene"3. Observe the left animation Expected result: Both animations pl... Read more
[asmdef] Test runner does not find unit tests in assemblies defined with...
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Notice how NewEditModeTest1 and NewEditModeTest2 tests ... Read more
Clipping artifacts are shown on a realtime spotlight cookie
Steps to repro: 1. Open attached project ad 't1' scene;2. Select 'Main Camera' gameobject;3. In the Inspector drag Camera's Rotation... Read more
[SRP] Trail and Line Renderers have a Rendering Layer Mask property
A Rendering Layer Mask property is visible on the trail and line renderers.(This property probably need to be added to `DrawProperti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open