Search Issue Tracker
Marquee selecting keys in expanded sub controllers is problematic
Steps to reproduce : - import the project attached- open the scene "problemScene"- select the "Elephant_touch" object- in the Animat... Read more
the GUI in Angry Bots is flickering
-e: the GUI in Angry Bots is flickering -repro--open AngryBots project--build a player (Windows, Linux tested)--run player--open the... Read more
Unity crashes on XP when switching to Using Direct3d 11 (new in 4.3)
Unity crashes on XP when switching to Using Direct3d 11 expected: it shuold throw an error or a warning then revert the setting, if ... Read more
Display Resolution Dialog is shown even if "Hidden By Default" is set
To reproduce:1. Open the project2. Navigate to Player Settings -> Standalone -> Resolution and Presentation3. Verify Default I... Read more
Editor crash caused by LineRenderer
- Open scene Splash in the attached project and press Play- Press Enter- Click the Temp Character button- Click the Open Dropdown bu... Read more
Same name objects aren't animated
To reproduce:1. Open attached project2. Open scene keyProblem3. Start recording an animation4. Select all Gameobject's children and ... Read more
Scriptable object loses data when Unity is defocussed
To reproduce:1. Open project "New Unity Project"2. Delete the "Test" scriptable object3. Open Window > Test4. Click the "new asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used