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Dragging animation onto a scene object causes crash
To reproduce:1. Open attached project2. Drag the "New Animation" onto the camera in scene - unity crashes Does not crash if you manu... Read more
Coroutines page in unity manual has a C# function that includes "yield r...
Coroutines page in unity manual has a C# function that includes "yield return" instead of the correct "yield return null". To reprod... Read more
[MaterialPropertyBlock] doesn't work with Particle Systems
To reproduce:1. Open 'updatedRepro.unitypackage"2. Open scene "ParticleRendererTest". It contains a cube and a particle system. Both... Read more
OnCollisionEnter(Collision collision) gives weird results for collision....
To reproduce:1. Open attached project2. Open "scene1". It contains a sphere that collides with 3 cubes that belong to a parent with ... Read more
When you slice up a sprite sheet, the resulting sprites are not in alpha...
When you slice up a sprite sheet, the resulting sprites are not in alphabetical order. To reproduce:1. Open any project containing a... Read more
Prefab name changes only when saving the entire project
To reproduce:1. Open any project where you have a prefab with child objects2. Place the prefab object in the scene3. In the assets, ... Read more
WWW.progress returns only "0" or "1" values
Using method WWW.progress on Win Store Apps, value is always returned 0 or 1. While downloading, value should vary between 0 and 1; Read more
Update lag in dopesheet after creating animation in scene
1. Have animation window open2. create animation by dragging at least two sprites to scene3. Curve does not appear in dopesheet unti... Read more
Paste does not work in the editor
It is impossible to paste text from the clipboard into text fields in Unity editor. Shortcut combinations does nothing and right-cli... Read more
Exceptions thrown in EditorWindow.OnGUI() method prevent EditorWindow fr...
Steps to reproduce:1. Create a project which has a custom EditorWindow2. Custom Editor Window should have a way to throw an exceptio... Read more
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