Search Issue Tracker
There is no BuildOptions enum for WaitForManagedDebugger option
How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more
In Articulation Body you can see Limit settings even when they do nothing
In Articulation Body you can see Limit settings even when they do nothing To reproduce:1. Create a new project2. Add a Game Object t... Read more
[Android] Crash when building Project without revision 65879, using Ocul...
Reproduction steps:1. Open the attached Project “ReproProject”2. Inside the Package Manager, update the Oculus XR plugin to the late... Read more
Additional memory allocated when removing WorkRequest in UnitySynchroniz...
How to reproduce:1. Open the included project "AsyncTest_Repro.zip"2. In Build Settings enable: Development Build, Autoconnect Profi... Read more
[Linux] Mouse visualizer throws IndexOutOfRangeException errors when usi...
Reproduction steps:1. Open the attached “InputSystem” project2. Open the “Assets/Samples/Visualizers/MouseVisualizer.unity“ scene3. ... Read more
NullReferenceException occurs on reloading the Inspector with a C# scrip...
If you have a C# script selected in Project View and the inspector is reloaded (either by recompiling or importing/refreshing the fi... Read more
Rigidbody tunnels through static collider when using Sweep-based Collisi...
How to reproduce:1. Open attached "ContiniousCollisionDetection.zip" and SampleScene2. Enter the Play mode3. Press Space Key to spaw... Read more
Animation keyframe index can be negative number
Reproduction steps:1. Create a new project2. Create and open new animation3. Create a new keyframe4. Keep dragging keyframe through ... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size