Search Issue Tracker
Sprite Packer window breaks completely when calling AddAtlas on new Spri...
- Open the test scene in the attached project- Open the SpritePacker window and select the custom made packer policy- Press the Repa... Read more
Failed to receive dispatch signal. status=-11 on Kindle Fire
On Kindle Fire (first generation) the "Failed to receive dispatch signal. status=-11" error is constantly printed out in the log whe... Read more
Broken link in the docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.IndentedRect.htm and notice tha... Read more
EditorSettings.DefaultBehaviourMode generates error when importing Unity...
Import the attached project (created with Unity 4.2.1). On first import in Unity 4.3, the following error will show up in the Consol... Read more
The Sprite Packer window doesn't show what sprites are packed into what ...
Steps to reproduce : - import the project attached- open the scene V2- press play- open the Sprite Packer and notice that no sprites... Read more
Environment sprites are not shown in the standalone build
Steps to reproduce : - import the project attached- open the scene V2- press play and notice the environment sprites- build for stan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View