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Manual documentation page for SpritePacker is outdated
New Screenshots are needed and it's lacking a lot of information. For example, it needs to explain why do we have a Pack and a Repac... Read more
Undo for the Automatic Sprite slicing operation doesn't work
- Import an image as Sprite with Sprite Mode set to Multiple- In the Sprite Editor window perform an autoslicing- Press Ctrl Z to Un... Read more
Pivot change does not get applied during Safe automatic slicing
- In the Sprite Editor do an Automatic slice with Pivot set to Center and Method set to Delete Existing- Press Apply- Now perform an... Read more
Sprite Editor window doesn't get updated properly when docked
- Dock Sprite Editor next to Scene view- Select some Sprite in the Project Browser -> Sprite Editor window disaplys that- Select ... Read more
Sprite Packer window breaks completely when calling AddAtlas on new Spri...
- Open the test scene in the attached project- Open the SpritePacker window and select the custom made packer policy- Press the Repa... Read more
Failed to receive dispatch signal. status=-11 on Kindle Fire
On Kindle Fire (first generation) the "Failed to receive dispatch signal. status=-11" error is constantly printed out in the log whe... Read more
Broken link in the docs
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/EditorGUI.IndentedRect.htm and notice tha... Read more
EditorSettings.DefaultBehaviourMode generates error when importing Unity...
Import the attached project (created with Unity 4.2.1). On first import in Unity 4.3, the following error will show up in the Consol... Read more
The Sprite Packer window doesn't show what sprites are packed into what ...
Steps to reproduce : - import the project attached- open the scene V2- press play- open the Sprite Packer and notice that no sprites... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed