Search Issue Tracker
Character in 2D tutorial project looks broken
Steps to reproduce : - import the 2D example project from the Asset Store- open the scene- press play and notice the character Read more
Internal compiler error in NGUI 2.33
Steps to reproduce : - import the project attached and notice the compiler errors Read more
Unable to delete scripts with cyclic RequireComponent
Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new project... Read more
[RequireComponent(typeof( <any abstract class>))] gives no warnings
[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached ... Read more
On destroying script that required by another script - first one disable...
On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example ... Read more
"GUI.DrawTexture" does not work properly when used inside custom propert...
Steps to reproduce : - import the project attached- open the scene "Try me"- select the object "Inspect me!"- look in the Inspector ... Read more
Unity hangs when particleSystemRenderer.Render is called on Update()
To reproduce:1. Open project Unity4.2.1f4_CrashReport2. Open scene TestCrashScene3. Select the Main Camera4. In the GLRenderer scrip... Read more
Can start recording animation without animation clip
Can start recording animation without animation clip Repro:1. Have an object and open the animation window - add new animation clip2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used